Rpg maker vx ace lighting script5/29/2023 ![]() # Any questions, comments or issues you may reach me at:Ĭlass Light_Source = || self.opacity <= 0 # brightness :the brightness of the light source (0 - 255) # glow :type true if you want the lights to glow # flicker :type true if you want the lights to flicker # tone_blue :tone blue value to be mixed (0 - 255) # tone_green :tone green value to be mixed (0 - 255) # tone_red :tone red value to be mixed (0 - 255) ![]() # To create an event as a light source, create an event and set the first # Allows the user to set up dynamic lights on the game map
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